![]() In the east is the goblin town of Fuselight and its sister port town, Fuselight-by-the-Sea, both controlled by the neutral Steamwheedle Cartel. To the north of Dragon's Mouth lies the Horde stronghold of New Kargath, built after its predecessor was buried by an avalanche during the Cataclysm. ĭespite its position between Stormwind and Dun Morogh, the Badlands have traditionally been Horde territory, though the Alliance have recently established the encampment of Dragon's Mouth in the western part of the region. It is advisable to travel at night, to sleep during the day, to protect your face from sand and winds, and to provide plenty of water, or a mage. It is an extreme environment, it is imperative to have an excellent map of the ruins and surroundings to survive, the sandstorms sweeping the region can confuse the landmarks. The region is often mistaken for being an Alliance territory. Scattered across the Badlands are camps of the Dustbelcher ogres. The black dragonflight have a pronounced presence in the area, mainly in the Lethlor Ravine and, later, in the Dustbowl. Only the hardiest of creatures can survive in the arid wastes, such as feral coyotes, cougars and buzzards. The Badlands is an arid and desolate region in Khaz Modan accessed via the Searing Gorge to the west and Loch Modan to the north. Kargath Expeditionary Force, Orc clans, Horde, Explorer's League, Ironforge, Alliance, Steamwheedle Cartel, Shadowforge clan, Dark Iron clan, Black dragonflight, Dustbelcher ogres, Stonevault gnolls For how the Badlands was prior to Cataclysm, see Badlands (Classic).
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